![]() Downloading content has nothing at all to do with the lack of content though. There are some leagues with custom mods who have auto downloadable components too. DO NOT adjust the size/font/location/effects of the numbers. Do not write 1 long name as the template will cut it out. the Nose number colour can be changed LAST NAME is in 2 text objects, split your name in half the best you can. As of now “ALL” ISI content auto downloads. Remember to remove the wireframe before saving Do not move/edit the numbers and name, keep the font and size. As new mods come out and teams take advantage of this, the problem will go away. It would be incredible if a modder can fix these issues. Why is it that NKP stands out in raw tire realism when driving on the limit compared to RF1 and RF2? It seems RF2 probably simulates how tires heat up ware and are affected by a road better than any other simulator but then when it comes to how that translates to car handling it all falls apart. I don’t understand why the cars tend to get into strange locked side on slides, don’t want to bite at corners, act very erratic when unsettled by large bumps and get into unpredictable tank slappers. Its weird how it has all that complexity yet the cars still have similar fundamental physics issues in there handling that’s also found in RF1 and i racing. Image Space Incorporated has released painting templates for the driver suits & helmets. ISI has released new templates and an improved Tyre Tool guide for rFactor 2. ![]() RFactor Tutorial Creating window and name graphics for the PCC mod v1.0. Http:// They go in the same places as car skins, and just add HELMET and DRIVER before.dds. ![]()
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